class_name SmallHandler extends BaseHandler

func update_small(data:Dictionary):
	var pointId = data.point_id
	var point = gameManager.map_points.get(pointId)
	if point.small != null:
		point.small.update(data)

func small_die(data:Dictionary):
	var point_id = data.point_id
	var point = gameManager.map_points.get(point_id)
	if point.small != null:
		point.small.die()
